PEAK6 / Poker Power
First-week retention, tripled.
I rebuilt navigation and designed a guided first game, so new members learn poker by playing a real hand, not reading about it.
- RoleStaff Product Designer
- Timeframe2023 – 2025
- TeamSole designer across 3 pods
- PlatformMobile app
How it moved the business
- 3×First-week retention
- +86%Game starts
- +82%First-game completion
- +23%Session time
What I shipped
- Guided first game17 steps, about three minutes, played against bots.
- Play and Learn navigationEach mode got its own clear home.
- Core gameplayRedesigned for contrast and less friction.
- Teacher controlsPrototyped for instructors running live games.
What I changed at Poker Power
- One design system and brand across the app, membership, website and live events
- Shared design principles that made three pods' work feel like one product
- A foundation every new membership feature could build on
Team results from product analytics. As the sole designer across three pods, I owned navigation, gameplay and the first game with product and engineering.
The problem
A live table is intimidating.
Poker Power teaches women confidence and risk-taking through poker. Most new members have never played, and the app mixed playing and learning in a way that confused them.
- New membersMost have never played poker.
- InstructorsControl of a live game without hiding the table.
- BusinessA new membership launching at the same time.
- TeamOne designer, me, across three pods.
The key decision
How to teach a first game.
Why
It felt like a live game without the pressure. Big ideas got overlays, small ones got tooltips pointing at exactly what they teach.
It took less engineering, but my PM mapped every hand with a poker instructor. Game starts rose 86% and first-game completion 82%.
Also shipped
The work, up close.
More from the project
A few more screens.
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